Gw2 timekeeper staff11/30/2023 ![]() ![]() ![]() sure if you want to be dueling in guardian, then with amounts of mobility/gap closers you can't enforce staying out of enemy melee range (wasn't all that different with 600 range tho, guardian isn't exacly pinnacle of mobility) but then it's guardian not some ranger or sth to have to rely on staying out of enemy range. Staff is and always was group weapon so of course it woon't be performing well in solo fights, on the other hand most of what you said does not really apply to group Trejgon.2809 said:I was speaking from personal experience with staff and with melee-locked builds. sure if you want to be dueling in guardian, then with amounts of mobility/gap closers you can't enforce staying out of enemy melee range (wasn't all that different with 600 range tho, guardian isn't exacly pinnacle of mobility) but then it's guardian not some ranger or sth to have to rely on staying out of enemy range.Īs for support, while orb of light is not bestest skill out there (most of the time I even forget it's there xD) 3-5 are skills thar are very often used in group fights, symbol of swift for movement, well timed empower can win you or loose you a fight, and line of warding lets you distort enemy unit's cohesion or deny escape to unsuspecting ones I was speaking from personal experience with staff and with melee-locked builds. That's reason enough to buff it if you ask me. Staff needs some love, and if it got that love, not a single person playing this game would complain. I would know since I was all over this near PoF launch. Honestly you could change out staff for another weapon and your support/frontline guardian wouldn't feel very different. Guard's main source of support currently is through tome support/utilities, not staff. This would all be fine if it had decent support but the support it offers is a farcry from decent. Staff, regardless of build, can NOT trade with any other weapon or build in the game, it's just that weak. If they're using a melee weapon, you'll essentially get off one auto attack before they're already upon you, at which point you're trading blows. Just for fun some time, try 1v1ing a guildie with staff. On paper what you said is true but in practice, 300 range is essentially melee range. it's just that I cannot just mindlessly spam 1 for all the loots. I feel benefit of light orb buffs on my guard way more than I feel effects of auto-attack range. it's just that I cannot just mindlessly spam 1 for all the Trejgon.2809" said: you are still in a zerg you are still engaging enemy zergs, so for offensive supports it is still as good as it was for that build most of the time., and I'd still disagree about 300 being "essentially melee range" as is is still nearly twice the range and I can feel huge difference - coming from having displeasure of running in wvw zergs with melee-locked characters. What made permeating wrath staff viable offensive option was ability to basically ensure passive justice proc with every swing, and this can still be achieved. That's pretty poor as far as support goes. Great, staff 2 is pretty much just a small heal and light aura. It's only real use is to launch and immediately detonate. The other buffs staff received were to staff 2 and those buffs didn't address the 2 major problems with the skill: It's too difficult/awkward to aim it with the intention of ally support and it's also far too slow to strike a target with beyond 400ish range. Now, 300 range is essentially melee range and permeating wrath or not, staff never has nor ever will be able to trade in melee with any other weapon in the game. That coupled with the fact that you could easily sit outside of melee range meant you could get two solid hits in with staff auto before having to trade at melee range. the now 300 range and supposedly wider cone, you struck far more area before. If you mathed it out and calculated the total area struck with the 600 range cone vs. The 600 range was what made the permeating wrath build viable as an offensive option. aaaand they buffed other skills to compensate for that one. ![]() also I have never really felt that range nerf which is only nerf to staff I recall happening in past years. Trejgon.2809 said:it ain't lootstick it was known as anymore, but is still workable as a basis for permeating wrath build, even throwing around some might and heals for other fellas to be double-usefull.Īs for person above - the mere fact that permeating wrath staff build was at any point a thing (and it WAS a thing) goes against the claim that supportive nature of weapon leaves offensive functionalities out of consideration. ![]()
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